Map is based on the Advanced Squad Leader 'Valor of The Guards' game map.  Map scale is 25 meters per hex; 
this seems to portray squad level urban combat well. Even though the scale is different, I did not change 
any of the game mechanics to reflect the changed distance.

ASL has two terrain types that are not found in SB; 'Debris' & 'Permanent Rubble'. I've reflected the two 
terrain types as follows:


-SB 'Broken' terrain represents ASL "Debris"* terrain.
-SB 'Rough' terrain represents ASL "Permanent Rubble" terrain.  I refer to it as 'Ruined'* terrain 
so as not to confuse it with Rubble that gets generated in game or that designers can add with the scenario editor.


*DEBRIS is the scattering of material inherit in city-fighting; civilian vehicles, tram cars, garbage, bricks, stones,
cement, broken pavement, broken piping, tree branches & broken trunks, fallen facades of buildings, random 
shellholes, basically lots of junk.
Debris is a minor hindrance to foot movement (8 movement points vs 6 for clear) & a major hindrance to wheeled 
movement (24 MPs). Tracked vehicle movement is unaffected by debris. Otherwise Debris has the same effects as Broken
terrain; a 1 level high hindrance to visibility and defense characteristics similar to 'Improved Positions'. 

*RUINED terrain represents multi-story buildings (city terrain) that have been completely demolished. 'Ruined' has 
slightly different effects from standard SB 'Rubble' in that within the ruined hex, the entire hex is considered 
nothing but a pile of bricks or concrete and a level 1 line of sight hindrance.  On the other hand, Normal SB 
Rubble represents the shattered remnants of heavily damaged buildings with the possibility of portions 
of the structure still existing. In SB, Rubble hexes are 1/2 the height of the original intact structure. 'Ruined'
terrain is similar to city terrain in all other aspects.


- ASL and Squad Battles Urban Terrain -

Here is how I have reflected ASL structures on this map:

-SB "Village" terrain represents ASL Wood buildings (no change to how the terrain plays in SB). 

-SB "Town" terrain represents ASL single story Stone/Brick structures (no change to how the terrain plays in SB).

-SB "City" terrain represents ASL multi-story Brick/Concrete structures (vehicular movement is not allowed in this 
terrain now; otherwise no change).

-SB "Industrial" terrain represents ASL factories (no change)


I have included a modified 2DTerrain100.bmp terrain graphic file for players to use if they wish to see the 
changed terrain in their game. Drop the graphics file into your folder:

C:/John Tiller Software/Advance of the Reich/Map 

and overwrite the existing 2DTerrain100.bmp file.  You should back up your original file first, so you can switch
back to it to see the proper rough & broken terrain art in other scenarios.



The OOB is accurate for Sept-Nov 1942; taken from David Glantz' book, 'Armageddon in Stalingrad', Dana Lombardy's
game 'Streets of Stalingrad', & various sites off the internet. The relative size of the 
OOB should not infer that 100% of the OOB is in use; the majority of the units represented were well 
understrength. The large OOB is provided so designers have all the necessary elements to build any scenario 
they wish to, including the massive campaign sized scenarios available with the ASL game.


Location labels & street names are accurate; use the 'alt label' style to remove the white background and avoid 
clutter as the names are very dense.

To make labels stay continuously 'visible', push and hold the "shift" key; once the labels 
are showing, click any of the menu's on the tool bar with the mouse and then release the Shift key.  The labels should stay 
visible.  To turn them invisible again, push the Shift Key.

----------
Special thanks goes to Dave Blackburn of HPS for building the map, especially for putting up with my constant
request for 'just one more change'; to MMP for the ASL series & VotG, Andrew Glenn & IronWulf for their terrain mods and David 
Glantz for his excellent reference material.


You can reach me with any comments, questions, critisizm or complaints at marcbellizzi@socasinc.com